One mystery . . . 6 suspects. It's the classic game of CLUE with a GIANT twist! Can you figure out who's responsible for hijinks in the mansion? Nine mysterious rooms are laid out in a circle, each holding dark secrets inside to discover. Spin the spinner and move to a room by standing beside the room's large vinyl mat. Your goal: Move from room to room, collecting matching colored Suspect, Room, and Tool cards, along with the matching foam Tool, and you'll solve the case! Was it Professor Plum with the Rubber Mallet in the Library? Or Mr. Green with the Trumpet in the Billiard Room? No case is too small to solve with CLUE the GIANT edition!
*this item has a 7 day checkout period
- 9 vinyl room mats
- 27 evidence cards
- 6 foam tools
- 1 spinner
- 1 instruction sheet
Library of Things Borrowing Guidelines
Borrowers must:
- have a valid CAFÉ library card in good standing.
- understand and sign a liability waiver (if required).
- checkout and return items to the NBPL circulation desk (not drop boxes).
- transport and use materials responsibly.